JS13K 2022 winners đ
The eleventh annual js13kGames coding competition, challenging participants to create games in 13kB or less of JavaScript in a month, just wrapped up. This post highlights the top thirteen entries.
The eleventh annual js13kGames coding competition, challenging participants to create games in 13kB or less of JavaScript in a month based on a theme, just wrapped up. A total of 167 games were submitted this year featuring all sorts of FPSs, platformers, PvP, puzzle games, and more—something for everyone.
The theme of this year’s competition was DEATH and I’ve been just dying to share the winning entries with you. Here are the top ten thirteen as rated and reviewed by players and judges. You’ll be making a grave mistake if you don’t play any of these!
Dante
Dying Dreams
Norman the Necromancer
Soul Jumper
The Neatness
Charon Jr.
13
Soul Surf
Infernal Throne
DEAD AGAIN
Tindeath
The Raising Fighting Spirits
Enchanted Dungeon
Well, that’s the top thirteen from this year’s js13kGames. There are over one hundred more to play over on the js13kGames website. Find a good one? Share it on social media with #JS13K
.
Huge thank you and congratulations to @end3r and all of the js13kGames participants, judges, and sponsors for another fantastic competition. See you all again next year!
Pst! Game Off, the month-long game jam for coders of all skills levels and languages kicks off on November 1. You can as many kilobytes and whatever languages you like! It’s the perfect excuse for a weekend project, building your first game, and/or checking out a new game engine or programming language. Join now!
Tags:
Written by
Related posts
Hotkeys and Wikis
Hey everyone, welcome to GitHub. Keep your feedreader pointed here for daily updates on new features, bug fixes, and general gitbauchery. First up: we just enabled hotkeys for trees and…
The Blog Arrives
The blog is finally here. This is where we’re gonna drop all sorts of Git and GitHub related eggs of knowledge: new features, upcoming features, bug fixes, etc etc. Also,…
Oh yeah, there’s pull requests now
Last night I pushed out a feature Tom and I have been talking about since day one: pull requests. That’s the short walkthrough. You can use it to tell people…
Activity Feeds Are Go
Activity feeds are now active. Three, in particular: events for you, events from you, and public events from you. The private feeds are protected with HTTP authentication. You need to…
One Thousand Strong
The first repository in the production db was created October 29th. The first private beta repository was created January 12th. The 1,000th repository was created today, Feburary 25th. (And yeah,…
hCardy Profiles
We added a ‘profile’ link to your badge tonight, giving you easy access to your public profile. It’s, more or less, what everyone else sees. To go with it, we…
Myspace for hackers?
rtomayko says GitHub is ‘Myspace for Hackers‘ over on his blog. Flattering, yes, but read closely: this dude gets it. From his post: “Pull requests” happen every day over email…
Multiple Emails!
You can now add multiple emails to your account using the, uh, account link. And hey, are your commits not being linked to your GitHub account? Here’s why: the most…
The GitHub Changelog
Update: We’ve discontinued this feature. Just like Facebook and FriendFeed, we’re now showing off our commit log. Not every change merits a blog post, y’know?
GitHub: Free for Open Source
Lately people have been asking about our pricing plan. While we’re not ready to reveal it quite yet, we are ready to talk about one aspect of it: GitHub will…